Magical Girls

MAGICAL GIRLS W/ MACHINE GUNS

MGw/MG is a 3rd person wave shooter created for VIST 487 – Game Development

A link to play a demo build of the game is here

I was responsible for primarily the character animation, cutscene, and rigging. I also modeled Chaka, and did various environment props and decals. 

The rest of the team:

Anthony Le: Programmer, Technical Art, VFX Artist, Character Modeling, Sound Design, Environment, UI/UX, Weapon Surfacing, Prop Surfacing, Project Management

Isa Olivieri: Game Design, Concept Artist, Character Design, Character Surfacing, Weapon Surfacing, 2D Rigging, 2D Animation

Anantha Sathyanarayanan: Environment Modeling, Environment Surfacing

Renee Carroll: Environment Modeling, Character Modeling, Environment Surfacing

Zachary Diener: Environment Modeling, Environment Surfacing

Gabbi Levy: Concept Artist, Character Design, Character Surfacing, UI Art, 2D Rigging, 2D Animation

Eve Magana: Character Surfacing, Environment Modeling, Environment Surfacing, Font Design, Character Modeling

 

Playable Character Animation Demos

Zombies!!

Because they come out in droves and generally look the same among types, I thought it best to add as many run cycles as I could, as well as iterating on other repeated animations to make them seem less samey.

The design methodology of the zombies was that the would keep some aspect of their former life in zombie form. For example the 3 special enemy variants are like ‘super fans’ of a particular playable idol, and thus have some kind of similar ability.

 

I also used this idea to inform some of the running animations to give them more variety and personality. 

zombs

Some Tank attack animations, and a playblast render of the cutscene (with the prerendered parts done fully in Blender spliced in).

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