SLASHIMI: All Out of Clams

This project was created in 48 hours for the Chillenium 2026 game jam in a team of 4. The prompt was ‘nah, I’d win’ (yes really)
We ended up winning both 1st Place and the Audience Choice Awards

It can be downloaded on itch here

Cole Schantel (me): Character & Environment Modeling, Animation, Cutscenes, Voice Acting

Anthony Le: Surfacing Artist, Character Modeling & Rigging, UI Artist, Voice Acting

Brendan Garrow: Programming

Tyler Wilkes: Programming, UI Designer, Music & Sound Design

Above is the intro cutscene, below is the boss cutscene that plays once you’ve reached wave 10 and have to fight the dolphin casino boss.

This game has not been touched since the jam, so what you see here is exactly what we turned in! It was certainly a challenge to cram so much content and 4 fully animated characters into a game in two days but my excellent team made it possible by making sure the game was ready for my assets to some extent every step of the way. I’m really glad everything that my team made ended up in the final build.

Gameplay

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