PAPA GIGGLES PLAYHOUSE (Game Trailer)
Papa Giggles Playhouse is an interactive environment group project created for my VIST 275 Production Techniques Class.
My Responsibilities: Character Modeling, Surfacing, Rigging, and Animation, Modeling Assistance, Cutscenes, and Programming.
My teammates were Karen Lopez (Surfacing and Concept Art), Russel Raney (Modeling and Sound Design), Cole Grothues (Lead Programming), and Ainsley Brennan (UI/UX and Concept Art).
Software Used: Unreal Engine 5, Blender, Maya, Substance Painter, Photoshop.
It can be downloaded for free here https://cschantel.itch.io/papa-giggle.
To the left is a full gameplay video.
One of the biggest challenges we faced during this project was team leadership, as we were just managing our tasks individually, and did not have anyone taking up the role of project manager.
What ended up happening is that I had to become project manager halfway through the semester. This was because my team decided it should be me because I was the one picking up any slack we had when turning in our in-progress weekly builds.
Additionally keeping the game optimized so it was under 1 GB was important because nobody wanted to pay for the extra version control space on GitHub.
The tree and mushroom were the primary animated prop hero assets that I worked on. It was also one of my first experiences with baked normals and retopology, I have since improved a lot.
A first pass of Papa Giggles sculpt, retopology, and the final baked normal version.
His whole model was around 5k polys which helped a lot in keeping our file size down.
