Stalk Market

Stalk Market

Responsible for: Character Modeling, Rigging, Texturing, and Animation

Stalk Market is an experimental supply side economics manipulation game centered around maximizing stock portfolios value based on the tides of the market and how you intereact with the strange goobers in your backyard. 

Goobers

Zigglebobs Gigglegongs: The representation of an erratic tech stock, inspired by frat/finance bro attire (bright polo + khaki shorts)

zig
zigrun
screenshot 2026 10 24 075423
screenshot 2026 10 24 075457
9.5k Tris

Dow Jones Industrial Average: The only real stock in the game. He is a slow and steady giant, to represent the slow but large nature of index funds like the dow. He is sort of a mix of an elephant and a sea slug, a big and a slow thing respectively.

dia idle
dia
screenshot 2026 10 24 080352
screenshot 2026 10 24 080411
6.5k Tris

Dubank Holdings: A medium sized ETF. As a contrast to the newgen finance kid Zigglebob, he represents the old fashioned way of investing. A stuffy businessman who just puts money in and lets it ride with full trust in the system.

be247a4f cbf5 4046 ab11 34b5fbb1b72a
89eeb608 38bd 4832 bcc8 32b2c53529e5
screenshot 2026 10 24 081025
screenshot 2026 10 24 081041
7k Tris

Additionally there are ‘eating’ animations for each goober relating to the ‘ranching’ aspect of the game where you kill one goober to get a burger, then feed it to the goober you want to multiply therefore increasing its value in your holdings.

c617494b baa5 40ec 8f55 af838e247801
3f0995da bd28 406c beef dc191071703f
a4df5ab1 a32c 4d3c b2fc efa1c14d0fca
ezgif 4a231656885de498

 

There is also a separate ‘bloated’ pass for each of their normal animations so you can tell which ones you have already fed.

 

<—

Short Gameplay Demo (WIP)

In addition to the characters I was responsible for the music, the melee animations, and various small game feel tasks.

Scroll to Top